Genre : Roguelike card game
Length : 1 month
Status : Finished card game + video game prototype
Team : solo
Engine : Unity
Plateform : Board game / android
Roles :
GAME DESIGN What I've done :
- Co-Established the project's vision
- Defined & balanced Level & character controller metrics
- Defined & implemented camera Gamefeel effects
- Co-Designed & documented movement mechanics
- Designed Game Systems (Progression, inventory, Energy)
Game Design
Designed with a deck of 52 cards, the tower
is meant to be working around the fun of exploring
a dungeon, drawing attacks, items and using the right
strategies to beat the game.
The action point system allows player much intentionality
and reduces randomness, the color systems brings another layer
to the combat with healing potion both able to restore HP and
deal damage.
Since it was a fun quick game you could play and replay, I developed
a quick video game prototype playable on PC or Mobile.